Q3BoundingSphere_UnionPoint3D
You can use theQ3BoundingSphere_UnionPoint3D
function to find the union of a bounding sphere and a three-dimensional point.
TQ3BoundingSphere *Q3BoundingSphere_UnionPoint3D ( const TQ3BoundingSphere *bSphere, const TQ3Point3D *pt3D, TQ3BoundingSphere *result);
bSphere
- A pointer to a bounding sphere.
pt3D
- A three-dimensional point.
result
- On exit, a pointer to the union of the specified bounding sphere and the specified point.
DESCRIPTION
TheQ3BoundingSphere_UnionPoint3D
function returns, as its function result and in theresult
parameter, a pointer to the bounding sphere that is the union of the bounding sphere specified by thebSphere
parameter and the three-dimensional point specified by thept3D
parameter. Theresult
parameter can point to the memory pointed to bybSphere
, thereby performing the union operation in place.